3d Animated Avatars

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3d Animated Avatars

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In a sense, everything that we see currently from 3D animated avatars to persistent virtual worlds was test driven a decade ago. By the time of the Paris conference several commercial virtual world platforms existed in addition to the ones designed for research purposes. AlphaWorld, The Palace, Onlive!, all had opened up shop for public use with 3D interface and avatars.12 Business schools published papers mentioning Blaxxun Interactive's Community as a rich model for realworld Recent web standard developments have made it possible to build advanced browserbased applications and interfaces involving streaming audio and hardwareaccelerated 3D graphics without resorting to plugins. In this paper we describe how we leverage these

recent.browser advances in order to bring realtime animated talking 3D avatars with high fidelity lip synchronisation to the web. 2 Talking Avatars People are highly sensitive to lip movements during perception of speech, In a sense, everything that we see currently from 3D animated avatars to persistent virtual worlds was test driven a decade ago. By the time of the Paris conference several commercial virtual world platforms existed in addition to the ones designed for research purposes. AlphaWorld, The Palace, Onlive!, all had opened up shop for public use with 3D interface and avatars.12 Business schools published papers mentioning Blaxxun Interactive's Community as a rich model for realworld Elly A. Konijn, Sonja Utz,

Martin.Tanis, Susan B. Barnes. “bottomup” approach on the other, we decided in favor of a behaviordriven avatar platform for the present. The ABCDesk (avatarbased collaborative desktop environment) devel oped at the University of Cologne is conceptualized as a low immersive desktop VR (2D screen projections of 3D animated avatars instead of stereoscopic views via shutter glasses or HMD), enabling high behavioral realism and maximum plasticity.Other examples of simple avatars that can be used either on the Web or on mobile phones are WeeWorld's WeeMee avatars22 and Skype's Klonies avatars.23 In the United Kingdom, the Glasgowbased DA Group and their consumer entertainment brand Yomego®24 offer a range of animated avatars and

virtual.characters for television, the Web, and mobile phones. In 2006, Yomego launched MTV Flux, a new crossmedia (TV, Web, mobile) virtual community where members can Earlier I spoke of the “collision” of text chat (occupying typographic space) with 3D animated avatars, describing them as strange bedfellows. One of the many quirky side effects of this collision is the fact that text gets sent infrequently, in isolated chunks, while the avatar (and any emotive animations it may be playing) is streaming its expression in realtime. This is not what happens in real life; a momentary raised eyebrow or a tiny smirk often accompanies the initial utterance of a word, This enhanced 3D animated mesh can otherwise be viewed as a

timeconstant,.templatebased 3D reconstruction of the user's face: each capturing frame generates a new set of 3D vertex position and texture coordinate attributes which result in a new 3D mesh object, which retains the original Furthermore, standard deformation techniques, like blend‐shape morph targets can be applied to generate a multitude of 3D geometries based on a single person's avatar face mesh.While nonverbal cues would be communicated directly by a video, the 3D animated avatars let people extend their self expression with a personalized "alter ego" that can be used in innovative services over Internet and phone. Avatars allow people to be represented by an image that masks or emphasizes their actual

character,.behavior and even gender. They already are used as interactive assistants or brand ambassadors for explaining, presenting, guiding or getting attention and In this environment several users can have a conversation using the keyboard while their cartoonlike 3D animated avatars display corresponding salutations and turn taking behavior. They look away during planning an utterance, they backchannel feedback and facial expression and look to the next speaker when ending. Watanabe [15] reports about similar research. Another system by Vilhjalmsson, called Situated Chat is in development. This system also animates avatars in an The digitalization of animated avatars is also of interest for other applicative domains such as

culture48,.sport [KIM 12] and collaborative telepresence [PET 10]. Lastly, a recent tendency, outside the scope of this chapter, extrapolates the 3D video capabilities described previously, by targeting 3D reconstruction using noncalibrated collective sources (such as Webfound amateur captures) in the form of photos [GOE 07, SNA 09] or videos ([BAL 10], the “Virtual Video Camera” project49).

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