3d Animated Gaming

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3d Animated Gaming

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An introduction to 3D game animation covers such topics as storyboarding, creating scenery, working with 3D coordinates, keyframing, NURBS modeling, lighting, rigging, skinning, and particle effects.The two renderers in Maya that we will use in this book are also not suitable for most gamebased rendering tasks. This book does not cover interactive 3D graphics. But it is common for game designers to create models in Maya and then import them into their favorite gaming engine to create interactive animated games. One of the main challenges is to produce models that have as few polygon faces as possible in order to reduce the number of calculations that have to be performed Written by a 12year veteran of the 3D animation and games

industry.and professor of 3D animation, this book takes readers stepbystep through the process of developing an entire game from scratchincluding coding, art, production, and These accelerators were needed because the gaming industry was using new 3D gaming engines such as Quake that needed all the horsepower possible to play the games at full quality. A graphics accelerator is a video adapter that has its own processor to help the computer render graphics. In the 2000s, more technology was being created to support the growing 3D animation industry, and there seemed to be a race every year between what the industry wanted and how the Animated special effects in computer games, such as massive battle scenes, are created using a

sequence.of bitmap images with objects moved or changed between each rendering. Whereas animation in films is done ahead of time and then incorporated into the rest of the film, 3D computer game animation is produced as you're playing. See Figure 1115. This realtime animation consumes an incredible amount of computer resources. At 60 frames per second, your computer must This book presents detailed examples of every step of the production process; from initial concept through character design, set design, modeling, texturing, lighting, camera animation, character animation, lip sync, rendering, post On many 3D animated movies and teevee shows, as well as on large game development teams, there's often at least one person

dedicated.to lighting the scene, just as there are lighting specialists on realworld film sets. Virtual lights are builtto mimic the properties of realworldlights.Lighting, like modeling, can be an entirely unique discipline in the world of 3D gaming. When you're finished exploring lights, followthestepsmentioned previously to restore your directional light, or just On many 3D animated movies and teevee shows, as well as on large game development teams, there's often at least one person dedicated to lighting the scene, just as there are lighting specialists on realworld film sets. Virtual lights are built to mimic the properties of realworld lights. Lighting, like modeling, can be an entirely unique discipline in the world of

3D.gaming. When you're finished exploring lights, follow the steps mentioned previously to restore your directional light, or just A great early example of a 2D animated style video game would be Don Bluth's Dragon's Lair. A recent favorite of mine is the prerendered realtime strategy game StarCraft, created by Blizzard Entertainment. Cap Com's Marvel and Street Fighter games also have a 2D animated style. Realtime 3D game engines are also making huge strides at the moment. Newer graphic cards can take advantage of powerful shaders and have added a whole new level to the amount of detail, effects, Interactive titles range from multimilliondollar video games whose budgets rival those of feature films to simple

educational.CDROMs. The latter might include a small team of animators working for a few weeks, while the former would require a bigger staff, albeit nowhere near the size for a similarly budgeted film. The credits on Barbie Pet Rescue, a 3Danimated CDROM from Mattel, included a creative director, five game designers, four programmers, four 3D modelers, one writer, 

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